A low-friction dish, a vest harness and a rear support arm let a person walk 360° on their own feet inside a virtual space — no thumbsticks, no teleporting. It runs with a VR headset, or headset-free inside a CAVE projection room, and drops into a room you already have.

The user stands in a shallow concave dish and wears low-friction overshoes. A vest harness on a rear support arm holds them at the centre, so the walking motion goes nowhere while the virtual world moves around them. Sensors read stride, direction and pace and feed them to the scene as locomotion — turn, stop, slow down, back up. Nothing about the content has to change: any VR scene that accepts a walk input works, whether that is one of your own modules, a 3DGS scan of a real building, or a scenario we build. What changes is the person — they stop driving an avatar and start moving their own body. It installs into existing immersive spaces with no structural change, and lets peers observe every session live.
What the evidence actually says →Harness on, low-friction overshoes on, with a staff member beside you.
At your own pace — turn, stop, change speed. Most people move naturally within a couple of minutes; real confidence usually takes two or three sessions.
Harness released, harness and overshoes and headset wiped down, next trainee on.
The treadmill's flagship deployment — walk the escape on your own feet, so emergency response becomes body memory.
A handheld scanner captures a real building into a 1:1 digital twin. Trainees put on a VR headset and walk the smoke-filled evacuation route on the omnidirectional treadmill — locating the fire, choosing the right extinguisher, finding the way out. Zero-risk, repeatable, standardised.
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Organised by the space it lives in, not the industry it trains.
The claim we make is narrow and testable: people who move their own legs remember space better than people who sit and drive an avatar. Read the two figures below for what they are — a comparison of walking versus sitting, not a measurement of this machine. The third card is the limit that comes with it, and we would rather you saw it here than found it later.
"The Japan esports Union (JeSU) introduced a VR omnidirectional treadmill at Kiryu No.1 High School for fire evacuation drills — 18 students wore VR headsets and escaped a simulated smoke-filled fire on their own feet. The vice-principal: 'It felt so real — a real disaster can't be rehearsed in advance, so this is genuinely useful.'"
"Headset-only fire evacuation training needs a spotter throughout, limits the field of view, and demands a large physical set; adding a VR omnidirectional treadmill lets trainees genuinely walk and run on their own feet — safer, more immersive, removing the need to build a physical set."
"Virtuix (NASDAQ: VTIX) partnered with the University of Central Florida's Institute for Simulation & Training to steer a humanoid robot in real time via an Omni One treadmill — inside a CAVE projection system, with no head-mounted display."
If your virtual space is bigger than your real room and the route matters, the treadmill is the only option that gives you both. If either of those is not true, one of the other three is cheaper and simpler — and we will tell you so.
Two ways to have one. We offer short-term deployment — for an event, an expo, a roadshow or a trial period — and we also supply units for purchase with permanent installation. Tell us which you are after and we will scope it that way; the checklist below applies either way, only the depth of the survey changes.
These are the questions every buyer asks on the second call. We do not publish a spec sheet here, because the numbers that matter — footprint, clearance, floor loading, user limits — belong to the specific unit we specify for you, and a number you plan a building around should come from a site survey, not a web page. Here is exactly what we establish, and what you should have ready.
The fastest way through all of this is to walk on one first. Fifteen minutes tells you more than a survey will.
We would rather lose the order than sell you the wrong room.
What we do not currently supply — and will say so plainly. On published evidence the two strongest commercial applications of this hardware are high-intensity fitness and location-based entertainment — VR arcades, esports venues and paid attractions, where operator economics are well documented overseas. VTM does not offer a fitness product, an arcade product or an LBE content library, and we have no operator references, so you will not find either on this page dressed up as something we do. If that is your use case, talk to us anyway — we would rather point you somewhere useful than sell you a training platform for an entertainment problem. What we do supply is training, simulation and demonstration: the five rooms above.
Walking is most powerful when the world around you is real.
Add VR HMD to walk through any designed scenario — fire, confined space — with full-body locomotion.
About VR HMD →Pair with a 3DGS digital twin in a CAVE to walk a photoreal 1:1 scan of an actual worksite — headset-free.
About 3DGS →Fifteen minutes, on your feet. It is the only way to tell whether walking changes anything for your training — and it does not survive being described.
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